Tag Archives: relevance

What can museums learn about immersive theater?

Solitude of a Darkened Life by Flickr user @Photo

One of the most unexpected outcomes of taking a new position was my new boss asking me if I was interested in attending Museums and the Web 2013.  I’ve been going to MW as often as possible since the late ‘90s, and never fail to come away rejuvenated and full of new ideas.  Most of the people I consider my closest professional peers are folks I first met at MW.  So I said, “Yes, please!” and am counting down the days til I arrive in Portland.

I’m excited to attend for many reasons. This will be my first conference as an art museum professional so it’ll be interesting to see what sessions and speakers now seem valuable/relevant/important to me in my new role. I have a lot to learn, and I hope to take away a lot.

Museums and the Web is the bookend conference for the Museum Computer Network conference, and a great deal of planning and plotting will take place at MW2013 that will influence the shape of MCN2013. It’ll be great to be there for those conversations.

Since I wasn’t expecting to go this year, I paid no attention to the program until recently and therefore am not chairing a session, presenting a paper, running a workshop, etc. I can go and hang out and soak up the event, and that feels like a real gift. Thank you PEM, and Jim!

I didn’t get off completely scot-free, and that’s what this post is going to be about. I wrote some time ago about going to see Punchdrunk’s Sleep No More in NYC, as have others. It turns out the Diane Borger from Punchdrunk is going to give the closing plenary on immersive theatre and museums, and I was invited to join the panel with Diane, Seb Chan, and Suse Cairns! I am tremendously excited to be part of what could be an important community discussion and have been reading up on immersive theatre and thought it’d be worthwhile sharing some links for those who don’t yet know what immersive theatre and why it’s something museums might learn from.

Recent immersive theatre & museums articles

What can museums learn from immersive theater? | Museums and the Web 2013

Diane Borger is the producer who brought Punchdrunk’s Sleep No More to the US in 2009 (http://www.americanrepertorytheater.org/events/show/sleep-no-more). After an extended, sold-out run, the immersive theater production moved to New York, where it continues to play today (http://sleepnomorenyc.com). Please join Diane and Punchdrunk’s many museum fans and critics for an inspiring discussion of what museums can learn from immersive theater led by Seb Chan, Ed Rodley and Suse Cairns. We are all sure to be transformed by the experience!

Mark Dion’s “Curator’s Office”

Mark Dion, ArtForum

In ”Curator’s Office”, books, furniture, and personal effects do not reveal their collector’s taste or knowledge, but rather spin a fictive tale about a curator gone missing in the 1950s in a period of American anticommunist paranoia.

ht to Robin White Owen (@rocombo)

 The Psychology of Immersion in Video Games

by Jamie Madigan

Though it is focused on videogames, I think most (if not all) of it is relevant to both immersive theatre and to museum experiences.  The unpacking of immersion, or “presence” as its called in the psych literature I found very helpful.

ht to Suse Cairns (@shineslike)

A Waking Dream Made Just for You

By Chris Colin, New York Times

Perhaps the most extreme example of immersive theatre I’ve heard of yet; a production hand-crafted and personalized for an audience of one.

Lithuania’s Soviet nostalgia: back in the USSR

by Dan Hancox, The Guardian

Feeling nostalgic for the good old Soviet Union? Then head to Lithuania, where several theme parks let visitors feel exactly what it was like – right down to scary, abusive guards.

By Tara Burton, New Statesman

Immersive theatre is about turning the traditional power dynamics of actors and audience on their head. One potential outcome of that is anxiety in the audience. This certainly resonated with my own experience of Sleep No More. 

Is theatre becoming too immersive?

by Alice Jones, The Independent

Alice has been put on the spot by actors time and again – and she’s sick of it

Interactive theatre: five rules of play from an audience perspective

by Miriam Gillinson, The Guardian

A useful little breakdown of how immersive theatre can let down their audiences.

How I learned to love immersive theatre

by Mark Lawson, The Guardian

This example of site-specific and non-text-based theatre, Robert Wilson’s “Walking”, sounds amazing, and since it relies on the landscape, seems like it could have utility in a museum setting, where the setting itself is often an object to be interepreted.

Curiouser and Curiouser

Though a lot of immersive theatre seems to lean heavily on adult themes, this Young Tate performance, staged around  Tate Liverpool’s “Alice in Wonderland” exhibition,  goes more for a ”darkly playful and absurd experience”, as it  invites the audience to journey beyond the exhibition and through the looking glass.

Any other great examples I’ve missed? Let me know!

Making a museum from scratch: Part three

The previous post in this series generated some really stimulating comments that have helped crystalize a lot ideas that have been swirling around in my head for the past month or so.  A lot of your feedback and questioning has centered around being clear about goals, and questioning starting assumptions.  This is what I had hoped might happen, but I’m still profoundly grateful to all of you who have shared your wisdom thus far. I’d like to use this post to answer some comments from Part Two, synthesize them into some guiding principles, and to propose a model of radical transparency as an organizing scheme for our new museum, both intellectually and physically.

From the first post in the series, a number of commenters have probed at the idea that a collection of objects even needs to be a museum, with some fascinating alternatives proposed.  For the purpose of this experiment, I’m going to say that we’ve decided that our collection of objects is of sufficient interest to warrant a home of their own rather than being dispersed among existing collections. Let’s also say that after careful deliberation, it’s been decided that the site the collection represents is important enough to the local population to warrant starting an institution devoted to studying the collection, and telling the stories of the people represented by the objects in the collection. Let’s also assume for now that we don’t have any human remains to deal with, since that’s “a whole ‘nother kettle of fish” as they say round here. We have enough problems to solve already.

The comments have highlighted for me is what lies at the center of the soul of the museum endeavor; the two practices of collecting and displaying of objects, and the constructing of stories using objects and experiences.

The overlapping nature of museums and collections
Mia asked a question about the distinction between a museum and a collection. “Does a museum (as a venue, not as an organisation) always imply the display of a sub-set of a collection? And does it always have interpretation about those objects, either individually or as sets?” I think the answer to both of her questions is, “Yes.”

Another way to frame this is to juxtapose the processes that result in collections and museums. Curation is the act of acquiring, assembling, researching and cataloguing objects for a collection. Interpretation is the act of providing information about ideas using objects from the collection.  So let’s dig a little further into the collection part of our museum.

Reflect the process behind the collection
Sheila brought up an important point that could have a transformative effect on how the institution might physically acknowledge its creation. If we were to shape the museum around the excavation process, from discovery, to interpretation, to synthesis, the collection could also tell the story of the people who found and care for the collection.

Make the collection accessible
Rob insisted that online collections needed to be thoguht of as museum experiences, with as much potnetial to engage and teach, if only they were better, which echoed some of Mia’s concerns about her experiences working with large archaeological collections and the paucity of (pertinent) information they contain.

Ashley wondered about creating transparency in the collection by doing a Google Museum street view type of experience and creating the possibility of “walking” through the vaults, being able to click into and explore the collection virtually. A digital walk-through experience would create much more transparency than the standard online cataloging system. Seb, ever the boundary-pusher, proposed using robots for storage tours!

Involve the community from the start
One of our underlying assumptions will be that the collection has relevance to the local community. Mimi urged us to not only make sure that the collection is digitized and made accessible online, but that there is also a physical space in the community, or on or near the excavation site, to house and interpret artifacts. The community connection needs to occur in both physical and digital realms. Sheila suggested getting the collections information online as soon as possible in the process in order to gain an audience in advance of the physical opening, and to start a relatinship with them that might inform the design and building process of the physical struture and interpretation. Corey, who is actually engaged in the process of making a museum from scratch, underscored how media and technology can be great facilitators. Linda wondered how we could build a museum that could “have objects with real meaning to our communities in places where they can see, understand, learn and connect with them?”

Move online values into the real world
A theme of the comments was making things visible; objects, processes, and people.  Suse proposed a continuum of transparency which would move conservation and research practices out of the basement and into open or public environments. She proposed turning the museum inside out, exposing that which is usually hidden. It’s an interesting transposition into the physical space of the ideas of openness we talk about online. Awhile back, Koven Smith asked, “What if a museum’s overall practice were built outwards from its technology efforts, rather than the other way around?” Nina Simon’s Museum 2.0 blog and her subsequent work on participatory experiences draws heavily on Web2.0 ideas.

So what are the different values of the web (transparency? openness? customisable experiences?) that we could apply to a museum being made from scratch? Corey proposed several; digital technologies “facilitate personalization and dialogic interaction (read: engagement), and be cost effective on practical levels of experience design – immersive, emotive, reflective, interactive, diverse, and personal (onsite and for remote audiences concurrently).”  Add to this Seth Godin “The quickest way to get things done and make change. Don’t demand authority. Eagerly take responsibility. Relentlessly give credit.” Lastly, throw in some of the ideas Koven Smith proposed at MuseumNext for “the Kinetic Museum”; communication as the core responsibility, collections managed in ways to leverage digital technologies, not to compete with or ignore them. Go scope out the whole thread of #kinmuse tweets for more.

Radical Transparency
The idea of a continuum of transparency also appeals greatly to me as an organizing scheme, particularly if we invert the current pyramid of transparency. What would a museum look like where the collections and research processes were visible and exhibitions were tucked away and designed to promote the kinds of immersion and magic Seb Chan wished for in “On Sleep No More, magic and immersive storytelling.”

A few years ago, I attended an AAM/NAME workshop called the Creativity and Collaboration Retreat. The organizers did a great job of finding outside instigators to provoke attendees and stimulate new kinds of thinking.  One of them was Harley Dubois from Burning Man, who introduced me to radical inclusion. One of the underlying philosophies of Burning Man is that everyone is included in the work of Burning Man, from artmaking to keeping the community running unless they’ve demonstrated a reason they shouldn’t be. This is a complete inversion of how things work in what Burners call “the default world,” where you have demonstrate that you’re qualified to do something. What if our museum were founded with a version of a philosophy of radical transparency underpinning everything it did? If instead of asking, “Should we publish this information?” our default question was “Is there some reason not to publish this information?” How might this help us embody the qualities touched on above?

The idea of a radically transparent museum is a little mind-boggling to me. I work at a museum that doesn’t even make staff phone numbers accessible. While that might cut down on unwanted sales calls, it also cuts down on all calls. If you don’t know me already, you’ll have to get through a gatekeeper (switchboard operator) to get my phone number. What would a radically transparent museum look like? Labels that tell you who wrote them? Objects whose whole histories are freely available to visitors? Information that both draws from outside sources and leads visitors outside the walls of the museum? Workspaces that are visible unless they need not to be?

What would a radically transparent museum look like to you?

Making a museum from scratch: Part One – inspirational readings

While my small reptilian brain tries to ingest and synthesize the many brilliant comments and emails you sent in response to Part One, I thought I’d pass along some of the background reading I’d been doing while writing the first post.

Museums of the future: providing the personal, collaborating with the crowd | Culture professionals network | Guardian Professional

http://www.guardian.co.uk/culture-professionals-network/culture-professionals-blog/2012/may/17/museum-development-future-debate?newsfeed=true

Amazon.com: Reinventing the Museum: The Evolving Conversation on the Paradigm Shift: Gail Anderson
http://www.amazon.com/Reinventing-Museum-Evolving-Conversation-Paradigm/dp/0759119651/

Center for the Future of Museums: Some Notes on the Future of History Museums

http://futureofmuseums.blogspot.com/2012/05/some-notes-on-future-of-history-museums.html?spref=tw

The Future of Museums | HASTAC

http://hastac.org/forums/future-museums

What Comes After Digital? – Collections Trust

http://t.co/mn70OcMZ

Seeing museums in 2060 « The Learning Planet

http://thelearningplanet.wordpress.com/2012/05/08/seeing-museums-in-2060/

Press Releases New Report Explores Roles of Libraries and Museums in an Era of Participatory Culture

http://www.imls.gov/new_report_explores_roles_of_libraries_and_museums_in_an_era_of_participatory_culture.aspx